I am facing issues like:
1. Ads disrupting immersive gameplay, leading to poor retention and user feedback
2. Low in-app purchase conversion rates that only capture a small portion of users
3. Subscription models that are hard to scale globally and may cause user churn
Monetization is always a key concern in app development. For developers who prefer not to include ads or disrupt the user experience, finding a suitable way to generate revenue can be challenging.
A fellow developer recommended PacketSDK to me: It's a free monetization tool that pays based on user active time — no ads, no disruption to the user experience, no collection of any personal data, fully compliant with GDPR and CCPA standards. Sounds perfect for apps that focus on user engagement and retention.
Anyone here thinking of giving it a try? Want to test it together?
1. Ads disrupting immersive gameplay, leading to poor retention and user feedback
2. Low in-app purchase conversion rates that only capture a small portion of users
3. Subscription models that are hard to scale globally and may cause user churn
Monetization is always a key concern in app development. For developers who prefer not to include ads or disrupt the user experience, finding a suitable way to generate revenue can be challenging.
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A fellow developer recommended PacketSDK to me: It's a free monetization tool that pays based on user active time — no ads, no disruption to the user experience, no collection of any personal data, fully compliant with GDPR and CCPA standards. Sounds perfect for apps that focus on user engagement and retention.
Anyone here thinking of giving it a try? Want to test it together?
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